BCM 215 Contextual report

I found Amy Jo Kim’s book: “Community Building on the Web: Secret Strategies for Online Communities” to be most helpful in describing my thoughts. I shared the same thinking with Kim and I could quote her when writing my digital artefact. Week 8’s reading: “Of Mods and Modders: Chasing Down the Value of Fan-Based DigitalContinue reading “BCM 215 Contextual report”

Learning Assessment Task 1 #4

Isabelle Since Isabelle was talking about a game that meant much to her while she was growing up, I quoted Bell’s article about nostalgia in games. About how gamers want to try and recreate that feeling they felt growing up and how companies try to use nostalgia to sell their products. I also mentioned theContinue reading “Learning Assessment Task 1 #4”

Digital Artefact Beta (The Economy of Twin Saga) #3

Twin Saga is an anime MMORPG published by Aeria Games and X-Legend Entertainment. The English version was introduced to the world back in 2016. Since Aeria Games has a lot of games in its library, the currency we can buy using real money is called Aeria points (AP in short). With AP, we can buyContinue reading “Digital Artefact Beta (The Economy of Twin Saga) #3”

Learning Assessment Task 1 #2

Tommy: I identified with Tommy right away! Minecraft is a game that means a lot to our generation as it was one of the first instances where we could play with friends online in a Skype chat. Minecraft was also popular around the time gaming channels on YouTube blew up. All the Let’s plays youContinue reading “Learning Assessment Task 1 #2”

P2W economy in MMOs #1

For anyone who has played MMOs(Massively multiplayer online games) before, you probably fall into one of two categories: the PvP(player vs player) lovers and the ones who dislike and avoid PvP altogether. In some cases, PvP becomes essential as it becomes the only way to get stronger since they become the source to the game’sContinue reading “P2W economy in MMOs #1”